50
זכר
נשוי
****
אין פרטים זמינים
מיידית
תיכונית
עברית
אנגלית
רכב פרטי – רישיון ב'
רכב פרטי
self educated
top of my class, 3D
1976 - 2019
ניסיון תעסוקתי
Founder
Brillstudio
Feb 2002 - Present (18 years 8 months +)
StockCG Project manager & online Market place for Maya
www.StockCG.com
ShaderMonger - Free Shader Community.
www.ShaderMonger.com
iAlbums - personal media Viewer.
www.ialbums.mobi
Founder & Developer
StockCG
Aug 2013 - Present (7 years 2 months +)
StockCG is the first Maya Built-in online 3D sharing and exchange platform.
Project manager , file browser with version control and an online assets market place.
A hybrid between Thingsverse/turbosquid and instagram-like 3d social network.
StockCG was created as a common platform to promote sharing of assets and knowledge among the
members of the 3D artists’ community. The soware platform was developed over the last several years. It
enables shortening the production schedule and streamlining the pipeline by offering project management
functionality, cloud storage and management capabilities, and a global market place for 3D assets.
Main Developer and Founder.
Creative Director / Project Manager
AppReal- IT offshore company
Aug 2016 - Apr 2019 (2 years 9 months)
Supervising the creation of VR/AR experiences within Appreal-VR's clientele .
CTO and CO-Founder
3DShook
Sep 2014 - Jun 2016 (1 year 10 months)
Dubbed the netfilx of 3D-Printing, 3DShook is the largest brand for designed 3d printable comsumer goods.
In charge of all technical aspects in the company.
Nadav Brill - page 1
Developed the backend pipelines & workflows of the company.
Front end website www.3dshook.com
Designing and overseeing creation of a Webgl based 3D online applications( appz)
Creating an API/Iframe platforms for full integration in other platforms.
Integration of 3rd party api's into our system.
Creating android application.
Senior Character TD , Fx Artist and Pipeline TD
Gravity Creative Space
Apr 2010 - Apr 2013 (3 years 1 month)
Creating and managing Pipeline workflow tools for the 3D Department.
Created Gravity's Main 3D Asset managing tool.
Simulations Tools.
created FX and simulations for commercials.
Lead Cloth/ Pipeline TD
Rainmaker Entertainment
Nov 2007 - Nov 2008 (1 year 1 month)
Supervised and Co-created(mel) the implementation of a cloth pipeline into the "Escape from planet earth"
feature's pipeline,
Scripting work flow tools for the gaming department.
Direct to dvd:
Nutty Professor - facing the fear
Video game - in between game sequence:
"Ghost busters"
"50 cent - blood on the sand"
Lead Cloth TD/FX
Moving Picture Company
Mar 2007 - Oct 2007 (8 months)
Responsible for dispatching mass crowd cloth shots through out a batching process that integrates with MPC's
pipeline on "Fred Claus" feature film. Updating and setup cloth ,Correcting Errors and releasing them back to
the pipeline. all of this was done under a tight schedule.
created particle instances of falling letters for some "post office" shots.
created simulated particle snow shots for the movie, and rendering them on occasions.
"Fred Claus"
Fx Artist
Studio Virtuel Concept
Jan 2007 - Mar 2007 (3 months)
Nadav Brill - page 2
FX Aritst/Simulations - simulating the wings movement on the giant bird dino's over several shots using a cloth
based deformations and blend shapes.
"Giants of Patagonia" (IMAX)
Special FX Artist
Arc Productions
Apr 2005 - Jul 2006 (1 year 4 months)
Simulations and FX Artist - Responsible for simulating cloth for over 200 shots of multi-character shots on the
feature "Everyones Hero"
created some dust FX using particles.(Everyones hero)
created flame FX fluids and particles on Christmas movie "The Happy Elf"
"Everyones Hero"(Feature)
"The Happy Elf"(TV)
Cgi Artist & Developer
DPSI
Aug 2002 - Jan 2005 (2 years 6 months)
Simulations,R&D developing tools for Syflex,
devwork methods of simulating cloths, hairs.
Gui Development
Orthocrat Ltd
Mar 2003 - Sep 2003 (7 months)
Designed the initial layouts of the soware helping to establish formats for later on use as well as creating a
demo of the future soware for potential investors.
Cg Artist and GUI design
Dreamteam ltd.
Aug 1998 - May 2000 (1 year 10 months)
Developing GUI for DT inhouse soware Typhoon (Motion Capture).
animator and fx artist.