J o b N i n j a

620653 #

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אימייל:

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טלפון ראשי:
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מיקום:

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גיל:

לא צויין

מין:

זכר

מצב משפחתי:

לא צויין

טלפון נוסף:

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היקף משרה מבוקש:

מלאה

זמינות:

אין פרטים זמינים

השכלה:

תיכונית, מקצועית, תואר ראשון

שפות :

עברית

אנגלית

רישיון:

רכב פרטי – רישיון ב'

רכב:

רכב פרטי

פרופיל תעסוקתי:


Unity Playable Developer, Papaya Tel Aviv
2022 — Present
• Develop and optimize interactive playable ads and mini-games using Unity
and C#.
• Collaborate with design and marketing teams to create engaging ad
experiences aligned with performance goals.
• Focus on smooth UX, efficient architecture, and fast iterations based on A/B
testing and analytics.
Unity Game Developer, Hypermode Holon
2021 — 2022
• Designed and built mobile game prototypes in Unity, primarily targeting the
hyper-casual market.
• Rapidly iterated based on KPIs and user testing, pushing several prototypes to
publishing review.
• Delivered polished gameplay systems, user interactions, and optimized builds.
Unity Game Developer, Crazy Labs Tel Aviv
2020 — 2021
• Lead programmer responsible for full-cycle development of hyper-casual
mobile games.
• Managed technical design, implementation, and performance optimization of
multiple titles.
• Participated in Crazy Labs’ Hyper-Casual Accelerator to refine monetization
and retention strategies.
N O T A B L E P R O J E C T S A N D A W A R D S

E D U C A T I O N
Associate's Degree -Advanced Unity Development Hand On Gaming
2023
Hyper-Casual Game Development Accelerator Crazy Labs
2020 — 2021
Associate’s Degree – Game Design & Development Mentor College
2019 — 2020
175,000 users
3rd place at GGJ21 (Tiltan College), developed in under 48 hours as a
two-person team.
tracked via GameAnalytics.
• A 3D hyper-casual slicing game for mobile with over
View Project
• Awarded
View Project
Draw Slicer!
Airpor

C#
Unity (2D & 3D)
Playable Ads
Game Design
Git

הערות: 

P R O F E S S I O N A L S U M M A R Y
Unity developer with 5+ years of experience developing mobile games, prototypes,
and interactive ads. Skilled in delivering smooth, responsive gameplay and
optimizing performance across devices. Works closely with design, marketing, and
publishing teams to turn ideas into engaging player experiences.

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